2D · generational creature-taming RPG
Wildbright: Kinzlocke
A small life, precisely observed.
Travel a generated world one footpath at a time. Learn a beast's habits, keep a farm, and decide what your next of kin will inherit.
Follow Kinzlocke →A shared world · two standalone games
Wildbright moves like an orrery: creatures, families, settlements, and old promises circling one another. Kinzlocke and Founding Dream each reveal a different orbit.
Choose a doorway
2D · generational creature-taming RPG
A small life, precisely observed.
Travel a generated world one footpath at a time. Learn a beast's habits, keep a farm, and decide what your next of kin will inherit.
Follow Kinzlocke →
3D · adventure and settlement story
A horizon you can walk into.
Explore Wildbright in 3D, where distant landmarks become lived-in places and the work of founding a home changes the land around it.
Follow Founding Dream →World logic
Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.
A creature is someone to know, not something to collect.
Build a home whose shape records the life you lived there.
Read the land, take a risk, and find a way back.
Loss closes one chapter and changes the chapters after it.
Field notes & closed betas
Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.