A shared world · two standalone games

Adventure is the long way home.

Every Wildbright map has a warm point at its center: a table, a garden, a familiar creature asleep near the door. The road matters because there is somewhere to return to.

A pixel-art Wildbright town among fields and mountains
Kinzlocke · the close view
A traveler overlooking the vast painterly world of Founding Dream
Founding Dream · the wide view

Choose a doorway

Neither game is a prerequisite. Both belong here.

Pixel-art fields and a settlement in Kinzlocke

2D · generational creature-taming RPG

Wildbright: Kinzlocke

Set out at dawn. Leave the lamp lit.

Kinzlocke joins creature friendship and homestead life to runs with permanent stakes. You may not return—but what you built can still welcome your kin.

Follow Kinzlocke
The painterly fantasy valley of Founding Dream

3D · adventure and settlement story

Wildbright: Founding Dream

Choose where the first fires burn.

Founding Dream explores a settlement's earliest days in 3D, when paths are made by walking and every shelter is an argument for staying.

Follow Founding Dream

World logic

Nothing happens alone.

Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.

1

Meet

A creature is someone to know, not something to collect.

2

Tend

Build a home whose shape records the life you lived there.

3

Venture

Read the land, take a risk, and find a way back.

4

Remember

Loss closes one chapter and changes the chapters after it.

Field notes & closed betas

Save a place by the fire.

Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.

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