Every Wildbright map has a warm point at its center: a table, a garden, a familiar creature asleep near the door. The road matters because there is somewhere to return to.
Kinzlocke · the close viewFounding Dream · the wide view
Choose a doorway
Neither game is a prerequisite. Both belong here.
2D · generational creature-taming RPG
Wildbright: Kinzlocke
Set out at dawn. Leave the lamp lit.
Kinzlocke joins creature friendship and homestead life to runs with permanent stakes. You may not return—but what you built can still welcome your kin.
Wildbright’s systems form a story-web. A companion changes how you
travel; travel changes what you bring home; home changes what your kin
can attempt next.
1
Meet
A creature is someone to know, not something to collect.
2
Tend
Build a home whose shape records the life you lived there.
3
Venture
Read the land, take a risk, and find a way back.
4
Remember
Loss closes one chapter and changes the chapters after it.
Field notes & closed betas
Save a place by the fire.
Get occasional development letters and tell us which game you’d like
to test. No launch-date theater; we’ll write when there is something
worth showing.