Wildbright begins beyond the clean edge of the chart. Its creatures migrate, its roads acquire stories, and its two games invite you to discover the territory differently.
Kinzlocke · the close viewFounding Dream · the wide view
Choose a doorway
Neither game is a prerequisite. Both belong here.
2D · generational creature-taming RPG
Wildbright: Kinzlocke
Chart one lifetime at a time.
A tile-bright generational RPG of beasts, biomes, and homesteads. Your atlas passes between kin, annotated with discoveries and avoid-at-all-costs advice.
A painterly 3D adventure through the same geography, where scale changes the questions: What belongs here? What should remain wild? Who gets to name it?
Wildbright’s systems form a story-web. A companion changes how you
travel; travel changes what you bring home; home changes what your kin
can attempt next.
1
Meet
A creature is someone to know, not something to collect.
2
Tend
Build a home whose shape records the life you lived there.
3
Venture
Read the land, take a risk, and find a way back.
4
Remember
Loss closes one chapter and changes the chapters after it.
Field notes & closed betas
Mark your interest on the map.
Get occasional development letters and tell us which game you’d like
to test. No launch-date theater; we’ll write when there is something
worth showing.