A shared world · two standalone games

A map is a promise the world may refuse.

Wildbright begins beyond the clean edge of the chart. Its creatures migrate, its roads acquire stories, and its two games invite you to discover the territory differently.

A pixel-art Wildbright town among fields and mountains
Kinzlocke · the close view
A traveler overlooking the vast painterly world of Founding Dream
Founding Dream · the wide view

Choose a doorway

Neither game is a prerequisite. Both belong here.

Pixel-art fields and a settlement in Kinzlocke

2D · generational creature-taming RPG

Wildbright: Kinzlocke

Chart one lifetime at a time.

A tile-bright generational RPG of beasts, biomes, and homesteads. Your atlas passes between kin, annotated with discoveries and avoid-at-all-costs advice.

Follow Kinzlocke
The painterly fantasy valley of Founding Dream

3D · adventure and settlement story

Wildbright: Founding Dream

Walk where the contour lines disappear.

A painterly 3D adventure through the same geography, where scale changes the questions: What belongs here? What should remain wild? Who gets to name it?

Follow Founding Dream

World logic

Nothing happens alone.

Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.

1

Meet

A creature is someone to know, not something to collect.

2

Tend

Build a home whose shape records the life you lived there.

3

Venture

Read the land, take a risk, and find a way back.

4

Remember

Loss closes one chapter and changes the chapters after it.

Field notes & closed betas

Mark your interest on the map.

Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.

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