2D · generational creature-taming RPG
Wildbright: Kinzlocke
EVERY PIXEL HAS A PAST.
Befriend beasts. Plant for winter. Venture past the safe road. When your run ends, choose the pages your next character gets to read.
Follow Kinzlocke →A shared world · two standalone games
Wildbright puts old-story weight into playable systems: companions with boundaries, homes with memory, and an inheritance made from what you actually did.
Choose a doorway
2D · generational creature-taming RPG
EVERY PIXEL HAS A PAST.
Befriend beasts. Plant for winter. Venture past the safe road. When your run ends, choose the pages your next character gets to read.
Follow Kinzlocke →
3D · adventure and settlement story
THE SAME WORLD, WITH THE HORIZON OPEN.
Founding Dream moves through Wildbright in 3D, following a community whose first choices will become somebody else's ancient lore.
Follow Founding Dream →World logic
Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.
A creature is someone to know, not something to collect.
Build a home whose shape records the life you lived there.
Read the land, take a risk, and find a way back.
Loss closes one chapter and changes the chapters after it.
Field notes & closed betas
Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.