A shared world · two standalone games

MAKE A LIFE. PASS IT ON.

Wildbright puts old-story weight into playable systems: companions with boundaries, homes with memory, and an inheritance made from what you actually did.

A pixel-art Wildbright town among fields and mountains
Kinzlocke · the close view
A traveler overlooking the vast painterly world of Founding Dream
Founding Dream · the wide view

Choose a doorway

Neither game is a prerequisite. Both belong here.

Pixel-art fields and a settlement in Kinzlocke

2D · generational creature-taming RPG

Wildbright: Kinzlocke

EVERY PIXEL HAS A PAST.

Befriend beasts. Plant for winter. Venture past the safe road. When your run ends, choose the pages your next character gets to read.

Follow Kinzlocke
The painterly fantasy valley of Founding Dream

3D · adventure and settlement story

Wildbright: Founding Dream

THE SAME WORLD, WITH THE HORIZON OPEN.

Founding Dream moves through Wildbright in 3D, following a community whose first choices will become somebody else's ancient lore.

Follow Founding Dream

World logic

Nothing happens alone.

Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.

1

Meet

A creature is someone to know, not something to collect.

2

Tend

Build a home whose shape records the life you lived there.

3

Venture

Read the land, take a risk, and find a way back.

4

Remember

Loss closes one chapter and changes the chapters after it.

Field notes & closed betas

PRESS START ON THE FIELD NOTES.

Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.

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