2D · generational creature-taming RPG
Wildbright: Kinzlocke
The close weave.
Kinzlocke works in vivid pixel threads: a beast learning your habits, a farm changing by season, and a lineage shaped by finite lives.
Follow Kinzlocke →A shared world · two standalone games
Wildbright is not a single plot. It is a fabric made from creature bonds, working homes, risky journeys, and the stories one generation hands to another.
Choose a doorway
2D · generational creature-taming RPG
The close weave.
Kinzlocke works in vivid pixel threads: a beast learning your habits, a farm changing by season, and a lineage shaped by finite lives.
Follow Kinzlocke →
3D · adventure and settlement story
The wide weave.
Founding Dream opens the pattern into 3D, following a settlement as individual choices tighten into tradition, memory, and myth.
Follow Founding Dream →World logic
Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.
A creature is someone to know, not something to collect.
Build a home whose shape records the life you lived there.
Read the land, take a risk, and find a way back.
Loss closes one chapter and changes the chapters after it.
Field notes & closed betas
Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.