2D · generational creature-taming RPG
Wildbright: Kinzlocke
The intimate simulation.
A generational pixel RPG that turns daily choices into lasting state: who trusts you, what grows at home, and what knowledge survives your run.
Follow Kinzlocke →A shared world · two standalone games
Wildbright connects story to system. Creature trust changes travel. Travel changes settlement. Settlement changes inheritance. Pull one thread and the whole diagram answers.
Choose a doorway
2D · generational creature-taming RPG
The intimate simulation.
A generational pixel RPG that turns daily choices into lasting state: who trusts you, what grows at home, and what knowledge survives your run.
Follow Kinzlocke →
3D · adventure and settlement story
The embodied simulation.
A 3D adventure built alongside Kinzlocke, exploring the same world's feedback loops through movement, place-making, and a community's first decisions.
Follow Founding Dream →World logic
Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.
A creature is someone to know, not something to collect.
Build a home whose shape records the life you lived there.
Read the land, take a risk, and find a way back.
Loss closes one chapter and changes the chapters after it.
Field notes & closed betas
Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.