A shared world · two standalone games

A living world is a web of consequences.

Wildbright connects story to system. Creature trust changes travel. Travel changes settlement. Settlement changes inheritance. Pull one thread and the whole diagram answers.

A pixel-art Wildbright town among fields and mountains
Kinzlocke · the close view
A traveler overlooking the vast painterly world of Founding Dream
Founding Dream · the wide view

Choose a doorway

Neither game is a prerequisite. Both belong here.

Pixel-art fields and a settlement in Kinzlocke

2D · generational creature-taming RPG

Wildbright: Kinzlocke

The intimate simulation.

A generational pixel RPG that turns daily choices into lasting state: who trusts you, what grows at home, and what knowledge survives your run.

Follow Kinzlocke
The painterly fantasy valley of Founding Dream

3D · adventure and settlement story

Wildbright: Founding Dream

The embodied simulation.

A 3D adventure built alongside Kinzlocke, exploring the same world's feedback loops through movement, place-making, and a community's first decisions.

Follow Founding Dream

World logic

Nothing happens alone.

Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.

1

Meet

A creature is someone to know, not something to collect.

2

Tend

Build a home whose shape records the life you lived there.

3

Venture

Read the land, take a risk, and find a way back.

4

Remember

Loss closes one chapter and changes the chapters after it.

Field notes & closed betas

Connect to development notes.

Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.

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