A shared world · two standalone games

Some worlds only open after dusk.

Wildbright grows in the quiet hours: luminous beasts at the field edge, old paths under new flowers, and the patient work of making somewhere feel like yours.

A pixel-art Wildbright town among fields and mountains
Kinzlocke · the close view
A traveler overlooking the vast painterly world of Founding Dream
Founding Dream · the wide view

Choose a doorway

Neither game is a prerequisite. Both belong here.

Pixel-art fields and a settlement in Kinzlocke

2D · generational creature-taming RPG

Wildbright: Kinzlocke

Tend what will outlive you.

A pixel-art generational journey through a living ecology. Friendship takes time; a garden takes seasons; a family story takes more than one life.

Follow Kinzlocke
The painterly fantasy valley of Founding Dream

3D · adventure and settlement story

Wildbright: Founding Dream

Follow the lanterns into a larger dream.

A 3D adventure where the founding of a home feels strange, beautiful, and never inevitable. The wilderness is not empty space awaiting you.

Follow Founding Dream

World logic

Nothing happens alone.

Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.

1

Meet

A creature is someone to know, not something to collect.

2

Tend

Build a home whose shape records the life you lived there.

3

Venture

Read the land, take a risk, and find a way back.

4

Remember

Loss closes one chapter and changes the chapters after it.

Field notes & closed betas

Stay for the moonrise.

Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.

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