A shared world · two standalone games

Love the world enough to leave it changed.

Wildbright is made of attachments: to a creature, a patch of earth, a person who remembers you differently than you remember yourself. Both games take those feelings seriously.

A pixel-art Wildbright town among fields and mountains
Kinzlocke · the close view
A traveler overlooking the vast painterly world of Founding Dream
Founding Dream · the wide view

Choose a doorway

Neither game is a prerequisite. Both belong here.

Pixel-art fields and a settlement in Kinzlocke

2D · generational creature-taming RPG

Wildbright: Kinzlocke

A family story written in muddy boots.

Meet beasts with distinct temperaments, make a life among neighbors, and leave letters, customs, and hard-won knowledge to the kin who follow.

Follow Kinzlocke
The painterly fantasy valley of Founding Dream

3D · adventure and settlement story

Wildbright: Founding Dream

The first home is also the first promise.

Founding Dream is a 3D adventure about choosing where to stay—and learning what a place asks of the people who claim to love it.

Follow Founding Dream

World logic

Nothing happens alone.

Wildbright’s systems form a story-web. A companion changes how you travel; travel changes what you bring home; home changes what your kin can attempt next.

1

Meet

A creature is someone to know, not something to collect.

2

Tend

Build a home whose shape records the life you lived there.

3

Venture

Read the land, take a risk, and find a way back.

4

Remember

Loss closes one chapter and changes the chapters after it.

Field notes & closed betas

Let us write to you.

Get occasional development letters and tell us which game you’d like to test. No launch-date theater; we’ll write when there is something worth showing.

I’m interested in