Wildbright holds beauty and consequence in the same hand. Its two games follow ordinary work—travel, tending, shelter, friendship—until it becomes the stuff of legend.
Kinzlocke · the close viewFounding Dream · the wide view
Choose a doorway
Neither game is a prerequisite. Both belong here.
2D · generational creature-taming RPG
Wildbright: Kinzlocke
Pack light. Remember everything.
Cross a procedural pixel world with the beasts who trust you. Each run ends, but its names, discoveries, and unfinished business enter the Family Book.
Wildbright’s systems form a story-web. A companion changes how you
travel; travel changes what you bring home; home changes what your kin
can attempt next.
1
Meet
A creature is someone to know, not something to collect.
2
Tend
Build a home whose shape records the life you lived there.
3
Venture
Read the land, take a risk, and find a way back.
4
Remember
Loss closes one chapter and changes the chapters after it.
Field notes & closed betas
Receive word from shore.
Get occasional development letters and tell us which game you’d like
to test. No launch-date theater; we’ll write when there is something
worth showing.